NiteKat
NiteKat
> > Oh that's great. Let's place some monsters and quests over the river. > > that area is not walkable, it's fake :) I say this is proof enough...
I forgot to note in my pull request, this still does not take blocking objects into account (like Cauldrons).
> Apparently this has rounding issues (irrational numbers not adding up to x.0000 when they are "suppose" to) and the following showed improve it: Note this is from my AI...
[4tile.zip](https://github.com/diasurgical/devilutionX/files/6566415/4tile.zip) [lineofsightwithdoor.zip](https://github.com/diasurgical/devilutionX/files/6566416/lineofsightwithdoor.zip) Two save files, one with Fire Clan archers shooting at the player with most not able to hit through a door (common tactic used to minimize damage, as...
> I know there is a problem with the rogue sprite in one of the directions (using staff maybe)? And others as well. I think most, if not all, of...
> Yeah I would keep it super simple, we are not a multi million dollar game company here. > > Cons with current system: > > * Risks the item...
> > @NiteKat competition? > > Awesome! Eager to see the results, @NiteKat, please share. Hello! I don't have anything for DevilutionX specifically, but I wrote an API for use...
In the last two example photos, the barrel on the left blocks when targeted, but when you target the barrel on the right FW will happily cover the barrel on...
Spoke with Galaxy about this a bit. I don't have the exact code snippets on hand, but after discussing with Galaxy we think this is due to how the game...
Strangely enough, I never thought of "Can't cast in an open doorway" as feeling off, but it makes sense that probably happens due to the same logic. Honestly the places...