NiteKat
NiteKat
Spells breaking barrels, even if just firewall, is more like a Beelzebub/Tchernobog (maybe it's in The Hell mods too?) thing. I think forcing barrels to be broken with melee only...
How does this behave with casting on closed doors/shrines/other solid objects that are not destructible? Does it feel weird the way it behaves in those cases?
Without trying it, I would assume the player is stopping on the transition tile, and so the code to transition floors is triggering before the item can be picked up....
I've known this bug works for a single player where you pull one of the last set as a speedrun strat. You pull one of the final set using telekenesis,...
> I think it just needs a value in the [timeout parameter](https://www.sfml-dev.org/documentation/2.6.2/classsf_1_1TcpSocket.php#a68cd42d5ab70ab54b16787f555951c40). That's on the connect function, the line you called out is the accept function. From what I can...
> Hrm.. maybe the clang-format check shouldn't be looking at the protobuf files? Probably not since those are generated, though in the long run they may not be included in...
> Indeed, competition of the API for AI agents! :) For this protocol approach, it's unfortunate to have massive duplication of data and types. @NiteKat, have you considered generating protobuf...
> > Probably not since those are generated, though in the long run they may not be included in PR. > > I'm not sure I understand. The C++ files...
Thinking about this after submitting, I don't believe I've seen Diablo push corpses around with his melee attack, so this issue might be unique to charge attacks from monsters and...
> Is this a vanilla issue? That's a good question. I can't remember seeing this in vanilla, and I've only seen it this one time in DevilutionX. Getting a good...