Nick Hardeman

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Without changing the vertices of miters, they can look like it does below, here they are clamped, but it doesn't look right with smaller angles between lines. Notice the colored...

Notice the new example in **_examples/graphics/linesExample_** and the updated one here: _**examples/gl/pointsAsTexturesExample**_ Some relevant discussions: https://github.com/openframeworks/openFrameworks/issues/730 https://github.com/openframeworks/openFrameworks/issues/7689 Fixes #3460

Thank you @danoli3. I can update next week when I am back at a computer 😀

Hi @dimitre, I quickly made a project using the PG and including both addons, loaded a model of each kind without issues. Do you have some code or direction on...

Hmm. It seems like I should be getting the errors you mentioned but I can't reproduce them. I created a project with the project generator and included both add ons....

@dimitre, I just did a simple test with setting the fps of the app and recalculating via ofFpsCounter and it looked good to me. While looking at the PR, I...

Same is happening for me too. pinging @danoli3

Hah! @danoli3 thank you for the quick fix :)

Hello, Thank you for checking out the add-on. Transitioning between animations is supported, see https://github.com/NickHardeman/ofxFBX/tree/master/example-AnimTransitions Do different animations affect different parts of the model with different weights? If two animations...

Ah, I think I understand. Having certain animations apply to specific skeletons? Currently the animations apply to the entire scene. You could export the two separate meshes with animations from...