Nick Hardeman
Nick Hardeman
Yes a lot of our projects use the top left origin for window placement and which monitor to go fullscreen. It could be changed to use the center point, but...
Upgrading to bullet3 seems like a good idea to me especially since @themancalledjakob mentioned there are no breaking changes in the examples. It's been a while since the libs were...
I am working on compiling and testing for OSX on 3.08. Also building with the extras so the robot stuff will be in there and enabling VHACD. I had to...
Been slowly updating the libs to bullet 3.08. As far as I can tell, examples still work. I included some of the bullet extras in the osx libs in case...
Thank you! Been moving pretty slow on this myself. I believe I copied over the src and also the extras. The extras may be causing the problems. I can remove...
Actually, only the header files are in the includes since I am using static libs for the osx build.
 I believe these are the settings that I used in cmake. Happy to remove the extras if it makes it easier.
Just tested this on OSX with an app built with the project generator and was able to load both jpg and png. As Theo mentioned, libturbojpeg could be interfering if...
If you are on OSX, you shouldn't need anything else. On Windows you will need to update the libusbK drivers using Zadig as described in the ReadMe.
Correct, there is no dynamic control for blend shapes currently. But they should animate if provided in the fbx. They should update based on the animation? I don't have much...