Nick Hardeman

Results 121 comments of Nick Hardeman

I think we should wait until 0.13.0 since we are trying to get a release out. Don't want to introduce any unintended behaviors. As testing changes like this may not...

I like the idea of operators. It makes sense using GL_RGBA, but a GL_RGB fbo would just draw right over the other. Not sure if this would be confusing or...

Should probably be wrapped in the defines next to `getUniformBlockIndex, getUniformBlockBinding`, etc. I don't have much experience with Uniform Blocks, so would be good to test with openGL ES. Testing...

@dimitre The destructor for ofNode gets called without having to explicitly call it from a derived class as long as the destructor(s) are virtual. A simple example using ofPlanePrimitive. ```...

Just tested creating a VS project using the PG outside of the OF folder with the ofxSvg addon and it compiled successfully using VS 2022 on Windows 10. (using the...

@c-mendoza can you elaborate on the local addons issue? A sample folder structure would be helpful to reproduce it.

Ok, I didn't realize this was a supported feature. As @c-mendoza mentioned, The PG does not add an addon placed directly in the project folder. I could not find any...

Yeah I tried with a folder '`addons`' and another time using '`local_addons`' that were in the project directory and the `addons_config.mk` had `addons/ofxMyAddon` or `local_addons/ofxMyAddon`. It only worked when it...

Oh sorry!, I meant `addons.make` in the project folder. ![Image](https://github.com/user-attachments/assets/05c25144-30e5-44dd-9b20-71b06680acf2)

@moebiussurfing can you share more about the error? A specific file in the addon if relevant.