NeilTohno
NeilTohno
不一一發了,表示整體上不錯 06. 有部分文本沒有較好,漏翻 07. 包含繁體字的文本、繁简轉換留下的問題 ...其他正在看,表示別人可能比我快很多
> 根据 Magpie 的原理,这个功能很难实现。最重要的一个限制是源窗口始终要位于前台,因此窗口化没有太大意义。我觉得要实现这个功能要搞的非常复杂 我只想起 win10 的放大镜,那如果实现不了就算了, 谢谢。
> 根据 Magpie 的原理,这个功能很难实现。最重要的一个限制是源窗口始终要位于前台,因此窗口化没有太大意义。我觉得要实现这个功能要搞的非常复杂 这个感觉就够了 ` { "name": "FSRCNNX_LineArt_M2", "effects": [ { "effect": "FSRCNNX_LineArt", }, { "effect": "SSimDownscaler", "scale": [ -0.75, -0.75 ], "variant": 1 } ] },`
> 期待该功能 边玩游戏变看攻略 很需要的 A卡驱动带浏览器,你可以用那个,哈哈
> This feature is in the roadmap. I plan to implement it when I rework the UI. 建议大佬看一下这个 https://greasyfork.org/zh-CN/scripts/412245-github-增强-高速下载 考虑一下镜像地址更新啥的
Well, I'll try it like this, ``` [high_quality2] vo=gpu-next gpu-api=opengl gpu-context=win opengl-swapinterval=0 profile=gpu-hq fbo-format=rgba32f vd-lavc-threads=16 #scale=ewa_lanczos scale=ewa_lanczossharp dscale=mitchell #csale=ewa_lanczos cscale=sinc cscale-window=blackman cscale-radius=3 glsl-shaders-append="~~/shaders/CfL_Prediction_FSR.glsl" glsl-shaders-append="~~/shaders/AMD_FSR_nxt.glsl" glsl-shaders-append="~~/shaders/AMD_FSR_rgb_nxt.glsl" ```
> ``` > glsl-shaders-append="~~/shaders/AMD_FSR_nxt.glsl" > glsl-shaders-append="~~/shaders/AMD_FSR_rgb_nxt.glsl" > ``` (^_−)☆ I get it from here, a variant, https://github.com/hooke007/MPV_lazy/tree/main/portable_config/shaders
> From a brief look, the RGB version from there is based on an old version from agyild that calculates luma from RGB. Hooking that to chroma would not work...
> ``` > glsl-shaders-append="~~/shaders/CfL_Prediction_FSR.glsl" > glsl-shaders-append="~~/shaders/AMD_FSR_EASU_luma_nxt.glsl" > glsl-shaders-append="~~/shaders/AMD_CAS_scaled.glsl" > glsl-shaders-append="~~/shaders/AMD_FSR_EASU_rgb_nxt.glsl" > glsl-shaders-append="~~/shaders/AMD_CAS_scaled_rgb.glsl" > ``` Yeah, I just need a new FSR shader with a CfL_Reduction patch, my bad.
> That will only work if you will disable fullscreen optimisation on mpv executable in windows. Otherwise that makes no effect as you can see from mpv -v debug I...