Ben Allison

Results 24 issues of Ben Allison

I wanted to take a screenshot of all my displays as one large image, but found I needed the relative positioning of the displays to arrange the resulting imagebuffers correctly....

There have been several reports as of 1.1 of desyncs when Traders/Raiders arrive, though its unclear exactly why, as most don't experience that. It may be related to 'Pause on...

good first issue
desync

Looks like there was some confusion between `self.position` and `position`. Also extracted out send_sector() (really that whole networking layer needs to be split up...), and added some recovery if the...

* Fixed Grass (and thus flowers) being removed if a block is placed next to flowers, by allowing transparent blocks to exist above Grass * Generalize block on_missing_floor_drop functionality

I think it would help the direction of the project to have a faster, less formal discussion venue, in addition to formal Issues. It was suggested in a few commit...

I encountered an issue when trying to use uopz via [clock-mock](https://github.com/slope-it/clock-mock), which tries to use ``` uopz_set_return('date', self::mock_date(), true); ``` The odd error I got said: > failed to set...

bug

Fixes #30 Both the charge() and voidChargeTransaction() methods are currently sending duplicate requests, and then ignoring the first response. This seemingly wasn't a problem before (just would delay overall method...

It'd be nice to have a more visual indication in the debugger of which inputs/outputs are wired together. Maybe we can draw lines/arrows between all wired ports of currently debuggered...

enhancement
quality of life

The Debugger currently shows what the Client thinks is the wire values going in/out of the Entity. Somehow, most of the initial wire entities were actually running their outputs on...

bug
enhancement

Picture this: you've got your Flight Controller wired up: it has a dozen gates wired together so that WASD strafe your ship, alt+mouse-x rolls it, alt+mouse-y raises throttle, shift hits...

enhancement