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Send returning players their saved position on connect, rather than 0,0

Open Nebual opened this issue 6 years ago • 0 comments

Looks like there was some confusion between self.position and position.

Also extracted out send_sector() (really that whole networking layer needs to be split up...), and added some recovery if the player falls through the world (on reconnect, place them on top of where they were)

Nebual avatar Apr 20 '19 12:04 Nebual