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NVIDIA PhysX SDK

Results 147 PhysX issues
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We are trying to reduce narrow phase consumption for a vehicle game with PhysX 3.4.0, and the profile shows that function "testPolyEdgeNormal" in PCMConvexVsMeshContactGeneration::generateTriangleFullContactManifold uses up to 0.2 ms. It...

Throws error "overrides a function but not marked 'override'" Tried almost every possible solution found. Like adding '-Wno-inconsistent-missing-override' inside Xcode c++ other flags & updating the Cmakefile.txt inside Xcode project....

A Crash happend in my Game , any idea? ![企业微信截图_16601989542024](https://user-images.githubusercontent.com/7932939/184075385-426fa321-0d28-4c79-8302-eb0ef848a144.png)

I I used (double) vertices. Used UE5 LARGE_WORLD_COORDINATES ----------------------------------------------- PxTriangleMeshDesc meshDesc; meshDesc.points.count = mesh->getVertCount(); meshDesc.points.data = mesh->getVerts(); meshDesc.points.stride = sizeof(double) * 3; meshDesc.triangles.count = mesh->getTriCount(); meshDesc.triangles.data = mesh->getTris(); meshDesc.triangles.stride =...

Hello, I am looking for PhysX 2.3.5 library I can find only 2.3.4 Links seem to be broken. Also this code base is not in the github

Hello! As far as I understand, soft body simulation works only on CUDA supported GPUs. How this should work on game consoles, where we have AMD GPUs, that doesn't support...

Hello! On Ubuntu 22.04 the only clang available is v14. There are 2 problems using PhysX: 1) Build fails with multiple errors saying **method xxx is overriden but has no...

Hi, I am having an issue with getting the vehicle to move, the wheels spin and rotate correctly, but the vehicle does not move, I followed the documentation and the...

Hi NVIDIA, In the documentation for PhysX 4, under the Joints section, it reads: > ...if you have two objects in a ragdoll of masses 1 and 10, PhysX will...

I've setup my environment in a way that uses scenes as separate layers. So for example, a multi-story building would use a separate scene on each floor. When characters travel...