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Here are my thoughts: SharableHandler is only for one sharable, it doesn't make sense to need access to the entire PlayerProfile. Updating player from Profile value or default value can...

Type: Idea
5.0.0

This makes the data importing class a lot more expandable for future use.

State: Needs Review By Dev
PR: Better Coding

### Feature request **Feature description** I think it would be nice for people who want to switch from per world inventory multiverse inventories to be able to import their data...

Resolution: Accepted
Type: Idea

This PR fixes #329 by changing usernames to UUIDs where applicable. I've included migration code starting at Line 140 in the FlatFileProfileDataSource class, this also removes the need for the...

PR: Bugfix

when settings use_game_mode_profiles: true and having the last_location share active and changing the gamemode, you get teleported to the last location, where you left this world with this specific gamemode....

Type: Idea
State: Open to PR

While doing PR #425, I saw possible improve in WorldGroup class, namely in: * Modifying * Saving to data source * HashSet storing worlds The real changes are really only...

State: Needs Review By Dev
PR: Better Coding

Bumps [junit](https://github.com/junit-team/junit4) from 4.12 to 4.13.1. Release notes Sourced from junit's releases. JUnit 4.13.1 Please refer to the release notes for details. JUnit 4.13 Please refer to the release notes...

PR: Dependencies
State: Needs Review By Dev
5.0.0

A nice feature would allow grouping of worlds with their respective end/nether world, so world groups wouldn't have to be created individually for each world containing *_nether or *end.

Type: Idea
State: Open to PR

I would appreciate commands or preferences to Wipe all inventorys for a world, either by "/mvi wipe " or just by not saving the inventory of a person and "wipe"...

Type: Idea
State: Open to PR

When dieing in the nether, I get some odd behaviour. Quick overview of my config: Group pve contains pve\* and museum\* worlds Group spawn contains spawn\* worlds What happens: Die...

Type: Idea
State: Open to PR