MrZ_26
MrZ_26
This two are same I think Tetra legends use this: when you pressed the rotate key during the ARE once, IMS will be triggered
# Result We may need these three: mode 1 - rotate key was pressed once during ARE mode 2 - rotate key was pressed once during ARE and is held...
case 1 is expected, not bug case 2 is hard to solve, my suggestion is shorten the text
conflict with "button" thing
Found a bug about music playing weeks ago, I guess maybe I had fixed it, can you try to reproduce this after 0.17.6? @MelloBoo44
possible but it's hard
The current immature code design gradually began to bring a lot of irreparable bugs I must re-code the whole techmino, or I cannot improve user experience, and cannot implement many...
And don't worry, `dict_xx.lua`s and mode files will probably keep their format, we can still use them
Two but also one project, both for reaching the bright future of stacker game(
oh at that time I thought "sonic drop" is a press-only function so I didn't implement this