Lorenzo (Kei) Buitizon
Lorenzo (Kei) Buitizon
This isn't just `UNT_EPICLESIS` but most defined `UNT`. I applied a temporary fix with it like #2995 and #3025.
https://github.com/HerculesWS/Hercules/pull/2920 should fix some of this.
@EPuncker this already fulfilled. Can close this issue now :D
if those are true... that means... ``` case WM_METALICSOUND: skillratio = 120 * skill_lv + 60 * ( sd? pc->checkskill(sd, WM_LESSON) : 10 ); if (tsc) { if (tsc->data[SC_SLEEP]) skillratio...
How did you manage to reflect the damage? Can you provide the items you used to reflect the damage?
 Okay in this test my Paladin has this set of items including: ``` { Id: 19500 AegisName: "T_Mr_Smile" Name: "T Mr Smile" Type: "IT_ARMOR" Loc: ["EQP_COSTUME_HEAD_MID", "EQP_COSTUME_HEAD_LOW"] Refine: false...
Anyway, can you reproduce this on a clean Hercules? Cause right now I cannot really reproduce this.
I feel since https://github.com/HerculesWS/Hercules/pull/2821 got merged, can this PR now can be merged too.
``` //When Asura fails... (except when it fails from Fog of Wall) //Consume SP/spheres skill->consume_requirement(sd,ud->skill_id, ud->skill_lv,1); status->set_sp(src, 0, STATUS_HEAL_DEFAULT); sc = &sd->sc; if (sc->count) { //End states status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER);...
is this still an issue? cause right now im using latest clean herc. But 2019-05-30 ragexe, shield shows properly.  I might need to download older client. if still issue...