MrCapy0

Results 34 issues of MrCapy0

If i duplicate the actor that have spline as child, this will broken the spline path. Also this will duplicate the spline points. https://github.com/user-attachments/assets/53b9dc13-76dd-44ae-88b7-06ffc06f037e Master 1.10 (With large world enabled,...

bug
level

To find any asset i need to go to the asset folder and seach the name ![Image](https://github.com/user-attachments/assets/1268561f-1ed2-4d16-bb1d-ddd1be8f4dcc) Would be very nice allow find assets searching the name in any folder...

editor
suggestion

Sometimes when i disable a particle effect and enable again the effect loses the defined parameters on the actor. https://github.com/user-attachments/assets/cb8f1a81-14d9-44c4-81c5-bd4e91b33262 Version 1.10 master

bug
particles

Please, add this node, can be very useful for vegetation. ![Image](https://github.com/user-attachments/assets/5db9d909-dc4f-4fbf-98de-6689eb09befa) Version: Master 1.10

graphics
suggestion

Sometimes i lose some prefab changes when i have scripts with arrays. https://github.com/user-attachments/assets/76730095-6321-4809-b3e4-7d02d026172e My code: ``` using FlaxEngine; namespace Game; public class TestArray : Script { public struct Struct {...

bug
prefabs

### Description The "Icons" property is not saved ### Steps to reproduce .. ### Version 1.11 ### Relevant logs ```shell ```

bug
editor

### Description Please, add a flag to allow disable particle visibility. ### Benefits It simplifies the editor view, sometimes i don't want to see the particles

graphics
suggestion

### Description Currently, all scripts have the same style (color, icon, font, etc). This script added to this actor does not belong to the prefab asset, was added only for...

editor
suggestion
prefabs

### Description If you try find references for a material function, this will not work correctly. ### Steps to reproduce Just create a material function and a material that uses...

bug
content

### Description Sometimes i need to spawn a prefab that must have a specific script or the prefab actor must be a specific type. I don't know if it is...

suggestion
prefabs