MrCapy0
MrCapy0
**Steps to reproduce:** Currently you need to open the array element to check what it's represents.  A nice feature of Unity that fix this problem is use the first...
**Issue description:** I can't see or select any any point at long distances.  Pls, change it to draw spline points relative to the camera distance, like edit points. ...
I'm using convex / triangle mesh as collider and i can't inver the collider using negative scale, like (-1, 1, 1) or (1, 1, -1). https://github.com/FlaxEngine/FlaxEngine/assets/167662176/f6797222-6222-4c37-9c07-60053d2bb63b Note: I'm using large...
**Issue description:** I can't use these options if large worlds is enabled.  ``` [ 00:00:24.994 ]: [Warning] Failed to setup values and UI for item SplineKeyframes [ 00:00:24.994 ]:...
**Issue description:** The grid jumps to forward when i'm moving to far. https://github.com/FlaxEngine/FlaxEngine/assets/167662176/66fe5094-fb3c-42f6-9d3b-d2a3fbf4f2d1 **Flax version:** https://github.com/FlaxEngine/FlaxEngine/commit/6fc056cba2d6a7824f0401cd48c8018b2a85fe9b
**Issue description:** Pls add an option that allow to find all actors that uses reference of a specific actor/script like Unity.    **Flax version:** 1.8.2
**Issue description:** Sometimes i want to delete unused parameters from visject but if i have a complex graph it's possible delete accidentally important parameters breaking the system. Pls, add an...
**Issue description:** Triplanar shaders are inaccuracy with if i have large worlds enabled. [2024-10-20 09-59-09.webm](https://github.com/user-attachments/assets/6a413529-e25b-49a1-9e3c-b2bb51f501da) **Steps to reproduce:**  **Flax version:** 1.9 master
I am working on a level that must have a lot of variations. To handle it i'm using *Per Instance Random* and *Color Gradient* in my material. The gradient node...
 I think would be very nice add ability to disable the debug lines for some actors when is on large distances because they will no help with debug (if...