MrCapy0
MrCapy0
My System [System Info.txt](https://github.com/FlaxEngine/FlaxEngine/files/15210553/System.Info.txt)
A small tip, you can use it to help you to configure you input ``` [CustomEditorAlias("FlaxEditor.CustomEditors.Editors.InputAxisEditor")] public InputAxis MyAxis; [CustomEditorAlias("FlaxEditor.CustomEditors.Editors.InputEventEditor")] public InputEvent MyEvent; ```
@xxSeys1 Maybe add an special attribute for it instead of access using CustomEditorAlias ? i think is good
I don't like "force" to create an asset. I like the original idea of use curves on any place like Unity or the current curve of Flax. You can create...
Can send a project to use as example?
Reference: https://youtu.be/iASMFba7GeI?si=3D_LzgtxBCPvlU2J&t=1385
I think add "split" can be very nice for unpack nodes because Unity use this on material graph
@Tryibion i tried this but does not work too: ``` [System.Serializable] public struct Struct { [Serialize] public Actor A; [Serialize] public int B; } ```
Hi, i need this feature too. I need to export my image many times and select the path every time is a bit bad.
@xxSeys1 I tried here but does not works