Christian Alonso-Daubney
Christian Alonso-Daubney
This mainly pertains to when a resource manager is used with a cached encoded file (`ma_decoder_init_memory`), but similar issues are likely to affect other use cases. Currently, trial and error...
I noticed the decoded frame count can differ depending on how you go about it. This pertains to the following methods: - `ma_sound_init_from_file` - `ma_sound_get_length_in_pcm_frames` - `ma_decode_memory` Here are some...
Audio
Just wanted to know whether audio support is a planned addition to this library. Audio is arguably a necessary component of most games, and I think it's something that's generally...
### Description Thanks for creating this tool, it's been very helpful thus far! It would be nice to mark things as built (but not mastered) so I can have a...
- Render to framebuffer Target, then blit to swapchain - Fixed depth for Texture, should be 1 - Mailbox, Immediate present mode issues fixed - Fixed frame stuttering on excessive...