Christian Alonso-Daubney
Christian Alonso-Daubney
Thank you for your consideration and response! This library is fantastic and your hard work shows! Definitely one of the best I've had the pleasure of using. I'm currently getting...
Awesome work! This solution offers the most flexibility as you say. Thanks!
miniaudio is more mature than I remember it being. It's high level (engine) api seems like it could be a good fit. Seems like the only component that's a bit...
Sounds good, I'll work on this later this week. I'll probably do an initial implementation with cute_sound just to get something quickly working, but I have a feeling that miniaudio...
I agree with you on miniaudio, it would probably be the ideal long term solution. However, FAudio retains a lot of bloat in order to maintain full XNA compatability (not...
I have been messing around with miniaudio and must say, it's a fantastic library. It should be pretty trivial to create some sound management Platform methods that are very thin...
Regarding _unsupported_ platforms, miniaudio defaults to a null backend which simply does nothing, as you say. Optionally, if it's a really weird platform miniaudio can be configured to back onto...
Apologies, I haven't updated this thread with the latest. I made a miniaudio wrapper to be used with Foster with the following: - Automated builds for Linux/Mac/Windows - Supported features...
The problem is that even playback is opinionated. For example, FMOD uses the concept of events, which can actually be a collection of sounds and effects that can organized in...
I really enjoyed cute_sound! I'd be a fan even if it was standalone, haha. C# has many good libraries, but very few simple to use cross platform audio libraries. The...