Foster
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Render to framebuffer Target, then blit to swapchain
- Render to framebuffer Target, then blit to swapchain
- Fixed depth for Texture, should be 1
- Mailbox, Immediate present mode issues fixed
- Fixed frame stuttering on excessive cycle flushing
Oh, I forgot this also includes some changes to the way buffers are initially sized. Exactly sized buffers are created upon first data upload and then next power of two is used. I can remove this logic if it's too much for this PR, though.
I think that all makes sense! Thanks! :)