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Render to framebuffer Target, then blit to swapchain

Open MrBrixican opened this issue 1 year ago • 1 comments

  • Render to framebuffer Target, then blit to swapchain
  • Fixed depth for Texture, should be 1
  • Mailbox, Immediate present mode issues fixed
  • Fixed frame stuttering on excessive cycle flushing

MrBrixican avatar Oct 13 '24 05:10 MrBrixican

Oh, I forgot this also includes some changes to the way buffers are initially sized. Exactly sized buffers are created upon first data upload and then next power of two is used. I can remove this logic if it's too much for this PR, though.

MrBrixican avatar Oct 13 '24 05:10 MrBrixican

I think that all makes sense! Thanks! :)

NoelFB avatar Oct 14 '24 05:10 NoelFB