Mqiib
Mqiib
Buffs the bomb armor of syndicate hardsuits as follows: Standard blood-red hardsuit: 35 -> 50 (17.5% -> 25% resistance) Elite hardsuit: 55 -> 90 (27.5% -> 45% resistance) Shielded hardsuit:...
Makes synths immune to radiation because they're ROBOTS and they cant actually remove radiation or toxin damage normally. # Wiki Documentation Synths are rad immune. # Changelog :cl: tweak: Fake...
Low armor is better, high armor is worse. Armor stacking BTFO. Becoming immune to damage is now near impossible. X-axis is armor value, Y-axis is damage fraction. The straight line...
This is a weird one. AP right now is REALLY BORING because it's just a linear plus/minus and anything with really high AP just totally ignores all armor. Stuff with...
Makes the chaplain monk staff null rod variant do stamina damage only. Increases force to standard 18 and gives it 20 AP. This grants chaplains a nice nonlethal deterrent weapon...
Since podpeople can passively regenerate one point of toxin damage per life process, the romerol tumor now does 1.5 damage to them instead of 1 so they too are susceptible...
Adds the bottle of refined dragons blood for lizard traitors. For 7 tc it'll turn you into a fire-immune extremely-obvious red lizard with slightly lower brute and burn mods and...
Why wasn't this already a thing # Changelog :cl: tweak: Stamina damage weapons can be effectively wielded by pacifists /:cl:
DID YOU EVER WANT TO HAVE A GIANT SWORD ON YOUR MECH? WELL NOW YOU CAN! This isn't even close to done yet but the general idea for now is:...
I was under the assumption that the slimepeople I killed were just able to quickly swap bodies before they are critted but apparently IT DOES THAT FOR THEM! This removes...