Yogstation
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GIANT MECHS WITH SWORDS WOOOOOO
DID YOU EVER WANT TO HAVE A GIANT SWORD ON YOUR MECH? WELL NOW YOU CAN!
This isn't even close to done yet but the general idea for now is:
- Add mech melee weapon category
- Standard sword has a 3-tile cleave, deals 45(!) damage, gives passive 15 bonus deflect chance, and has 20(?) ap
- Combat mech punch damage reduced from 40 to 30 to incentivize use of melee weapons
- I need to think of more weapon ideas, maybe a small and big sword and the small sword has tiny cleave
- mauler might get bigass broadsword with like 60 damage but is slow while dark gygax gets rapier, which is fast and has linear cleave but lots less damage
Anyways this isn't even close to done yet im basically making an entire new weapon category and mech code is wild. Also I need to make a sprite for the cleave effects but it shouldn't be TOO hard. I also need like two sword noises, one for the large cleave and one for the smaller one. I might just reuse current sounds for the small ones though, but the big cleave needs big cleave noise.
Spriting
+MECH SWORD MODULES (to be created) +SLASH EFFECTS (also not here yet)
Wiki Documentation
I dunno if the mech page has all the weapons but if it DOES i will give an in-depth description with stats once this is done. Otherwise it's just "bigass swords"
Changelog
:cl:
rscadd: MECH SWORDS!
rscadd: Gives some mechs swords (probably)
tweak: Combat mech damage reduced to 30 from 40
soundadd: Big mech slashy noise
experimental: This is experimental AND AWESOME
/:cl:
Is it going to have a on-mech sprite? It's a little odd how no one save for terragov and bay has added sprited mech equipment yet
Is it going to have a on-mech sprite? It's a little odd how no one save for terragov and bay has added sprited mech equipment yet
Maybe
Truly a weapon to surpass Metal Gear.
Currently cant test because my local server implodes after about 30 seconds but it theoretically should work.
ok it should be actually done now
Kinetic Strike Module? Pog?
@KillerOrcaCora u gotta do it
This is such a bad idea - Testmerging
Ok tiny microscopic conflict resolved probably