Morris Butler

Results 177 comments of Morris Butler

Sounds like the `Resolve To Render Texture` component is your best bet then. Attach one to the GameObject with the MediaPlayer component and attach the media player to it. I...

You'll need to use `Texture2D.ReadPixels()` to get a copy of the texture in CPU accessible memory, Unity has an example in their documentation [here](https://docs.unity3d.com/ScriptReference/Texture2D.ReadPixels.html). The texture is flipped in the...

Video frames are stored with their origin bottom left, whereas textures have their origin top left so a flip is required. This is normal and not specific to the video...

You can do something similar to the following coroutine to get a Texture2D from the resolved render texture: ```csharp private IEnumerator GrabFrameAtTime(float time) { yield return new WaitForSeconds(time); yield return...

Unfortunately due to how Unity integrates with RealityKit and how our plugin works our support for Polyspatial isn't great. It currently requires four blits to get the video image across...

@rrenderr sadly I cannot access that

Adding an event listener and waiting for the FirstFrameReady event is the best way to wait for the video player to have started producing frames. With AVPro Video 3 the...

Issue is with the Windows platform with version 3.x. Android, iOS, and macOS all produce a texture with the correct orientation.

A fix for this issue will make it into the next release, version 3.3.4.

I've unable to reproduce this with OpenGLES and I am seeing a pretty consistent value for untracked memory in Unity's profiler. Can you provide more details about how you have...