Morris Butler

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Hey @drew-512, pausing playback is standard iOS behaviour when you move an app to the background. In order to have playback continue you will need to do the following: 1....

Hey @drew-512 The Unity audio output mode will deliver what you need to be able to run your FFT analysers, however you will lose support for background audio playback. There's...

We have a mini spectrum visualiser built into our media player demo scene. If you look at MediaPlayerUI.cs and search for the method named "UpdateAudioSpectrum" you'll see how we're doing...

I think reading data from the AudioSource using GetOutputData() is your best bet then. GrabAudio is our route for pulling audio data back from the native side of the plugin...

I've had a play with things and I think I can give you the best of both worlds; being able to get you the audio data via GrabAudio and allowing...

Closing this issue as now resolved with version 2.6.0.

This has been fixed and will make it into the next release

This appears to be an issue with Unity. I've opened a bug report with them and will update here as and when I know more.

Unity have successfully reproduced the issue. You can track its progress here: https://issuetracker.unity3d.com/issues/macos-running-windowed-player-when-mouse-cursor-is-over-the-window-main-dispatch-queue-updates-become-intermittent

Currently most settings are applied at player creation with just a handful able to be changed dynamically. Audio mode is set when the media is opened though so we could...