Morris Butler
Morris Butler
This has now been fixed and will make it into the next release (version 3.0.11).
The media player should now report loading as failed when the codec is not support. This fix will make it into the next release (version 3.0.4)
Android now supports playback of encrypted HLS from the local file system. You need to make sure the encryption method is AES-128 (SAMPLE-AES is not supported). Unfortunately we're unable to...
@Krishnanandhn that's Unity's plugin inspector and as you can see only iOS is checked as the supported platform. When we release the plugin with visionOS support it will be a...
Our current implementation for "Use Motion Blur" relies on the OnRenderImage callback in the MonoBehaviour interface which unfortunately (according to the Unity documentation) is not available when using the Scriptable...
A fix for this will be in the next release (version 3.0.4)
This requires Microsoft to add support for MV-HEVC to one of their video APIs. As soon as support is available we will endeavour to add it to AVPro Video.
AVPro Video builds directly on top of the platform APIs so as to be as performant as possible and does not use ffmpeg (or any other 3rd party APIs) internally....
Default textures require separate handling to OES textures so it's quite possible something isn't working quite right there. We'll investigate and see what can be done in the shader code....
A fix for this issue will make it into the next release (version 3.2.7). You'll probably need to re-apply the sRGB check after updating.