Morris Butler
Morris Butler
I've submitted a bug report to Unity... will wait to see what they say.
> @MorrisRH , Any news? Nothing back from Unity yet
And it is now confirmed. Issue tracker link is [here](https://issuetracker.unity3d.com/issues/oculusxr-gles-android-external-oes-texture-does-not-render-when-oculus-low-overhead-mode-gles-is-enabled-in-non-development-builds)
Unity have marked the issue as "won't fix" but as OculusXR has now been deprecated this won't surprise anyone.
Bug in the audio interruption handler causing playback to resume when it should remain paused. A fix will make it into the next release.
The Tegra hardware is proving to be a bit problematic. I've fixed the issue that generates the unexpected runtime error. However the following issues are now present: 1. Vulkan rendering...
OpenGL ES3 OES texture issues have been fixed and will make it into the next release
I've opened a new issue for Vulkan not working: #1990
Linked to #874 which has been fixed
Using OpenGL ES3 as the renderer, set the media player's texture mode to YCbCr420 OES as this does not require textures to be created internally so when CloseMedia is called...