Tomb-Editor
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Tomb Editor
Since TEN now has implemented fog bulbs, it would be great if TE was able to render the fog bulb (its colour, radius, intensity etc) so that there wouldn't be...
Unlike square walls diagonal walls do not increase/decrease in height when you raise the floor/ceiling around them. The only solution is to move each of the steps up and down...
If multiple files are selected for import, then it would be convenient if we had to choose import settings just once and have those settings be applied to all selected...
The option to have imported geometry be affected by static room lights while still showing their vertex colors would enable builders to save textures by adding details like edge highlights,...
The Node Editor needs a node to activate a camera. It's one of the basic triggers in the original Level Editor, and will definitely make new builders more accustomed to...
Some vertices take the lighting from the another room if they share their position with a vertex from that other room. Here's an example. ----------------- # Example Editor view, showing...
https://www.tombraiderforums.com/showpost.php?p=8393397&postcount=5071
Animation editor could allow the selection of interpolated frames.
A level by illyaine has many wad objects with big textures. Displaying all Rooms in TE results in corrupted textures and slowdowns (because it tries to allocate more space).