Tomb-Editor
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TE: Option for Imported Geometry to use Vertex Colors and Calculate from Room Lights together.
The option to have imported geometry be affected by static room lights while still showing their vertex colors would enable builders to save textures by adding details like edge highlights, ambient occlusion, dirt and other color effects to models directly via vertex colors. Those details would otherwise have to be baked onto the texture and we would end up with tons of single use textures, instead of, say, just one stone texture that can be used by multiple models.