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TE: Object textures get corrupted when too many object textures are displayed at once

Open Raildex opened this issue 1 year ago • 0 comments

A level by illyaine has many wad objects with big textures. Displaying all Rooms in TE results in corrupted textures and slowdowns (because it tries to allocate more space).

Raildex avatar Jul 02 '23 13:07 Raildex