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Tomb Editor

Results 147 Tomb-Editor issues
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Especially volumetric fog is hard to imagine in the editor if it is not shown. We should add an option to draw the fog like in the game.

enhancement

The old editor had an option to view 'cracks'. Its view was very unclear though, as it was just cryptically colored faces while cracks actually happen *between* them. I am...

enhancement
new feature

Consider the case that one has the option to draw neighboring rooms enabled. (Should be the default case in the future) Currently it is not possible to move objects (lights,...

enhancement

Currently diagonal steps are limited to having a flat surface triangle. However diagonal steps that are not parallel are allowed in the editor even though they are impossible to translate...

new feature
refactoring

The base Gizmo class needs to be reworked to avoid Gimbal Locks.

Texturing a real world level is a time consuming task. One of the most time consuming steps is selecting the correct texture shapes. Currently users are inclined to apply textures...

enhancement

It seems that WAD2 format has several flaws which should be fixed. - [ ] **Bones are kept as simple list, not as tree.** While Monty said it is done...

enhancement
TombEngine

If I copy multiple triggers and paste it to another floor, it will only paste 1 not 4 (in the case in the video) https://streamable.com/5ueiuc

enhancement

It could be useful add some new view modes to TE: - [x] Show moveables and/or statics' collision/visibility boxes; - [ ] Wireframe override for both moveables and/or statics; -...

enhancement
low priority

It would be nice if you could also apply UV mapping textures directly to an object in the WADTool without having to go through external programs. Of course there are...