Monsterovich
Monsterovich
> Correct thing to do would be to integrate tech tree view into the game but to be quiet honest you must know it by the memory if you want...
The problem with the bunker buster is that it shoots at the nearest targets, not primarily buildings. This is not only a problem with this weapon, but it occurs more...
> Yes, I’m using Wayland where it is broken. On X11 it works. Wayland in general is broken, use X11 session. I have it working perfectly in KDE Neon.
This was done intentionally to make the model look less ~~like spaghetti~~ rectangular. Compare how both variants look like. Original variant:  Newer variant (as it is now):  If...
ping @eggplants Is the project still alive?
I was able to make a workaround. 1. Create a file `~/.alsoftrc`. 2. The file must contain. ```ini [general] drivers = pulse [pulse] allow-moves = true ``` You can now...
hello @eggplants Can you check out my PR?
> and negative effect on the early game when players only have wheels The problem is that wheels are discarded as soon as the player has better options. Even the...
> Firstly, I couldn't notice any difference in behavior after applying the patch. It literally works in the screenshot. > Secondly, I'm against changing the behavior of retreating for repairs....
> experienced players will not build 5 repair shops in one place, usually 1-2 When there is a large flow of units, I build five stations side by side, and...