Molti
Molti
also adds an incredibly small speed boost to having a neutral mood to make up for the negative debuff i added last time # Why is this good for the...
Adds two new research projects cold resistance heat resistance also, i made some tweaks to synthos so it has less snowflake variables -removed the weird slowdown variable and just made...
It has 15 more melee armour, however it can't be upgraded using goliath plates, resulting in lower armour at the end in return, it can carry both mining and medical...
# Why is this good for the game? i assume this was a bug many antags rely on things that synthetics are incapable of doing heretic - killing people iaa...
it sometimes just doesn't return # Testing  :cl: bugfix: Makes the kinetic javelin loyalty core more reliable /:cl:
Gamemodes should probably get overhauled so we don't need to have all these gamemodes types # Why is this good for the game? we didn't have it before # Testing...
https://github.com/yogstation13/Yogstation/pull/21770 only handled regular gamemode mulliganing it didn't touch dynamic # Testing gotta, but again, i imagine it will prove difficult :cl: bugfix: Fixes a bug with ghost roles being...
Fixes job gps not updating the tag to the user's name # Testing gotta :cl: bugfix: Fixes job gps not updating the tag to the user's name /:cl:
Changed the numerous adjust[DAMAGE]loss procs to instead use healOrderedDamage That way it just uses one "amount of healing" rather than several i adjusted the base number to be slightly stronger...
# Why is this good for the game? the powercrepe is genuinely incredibly strong for a civilian item there's a reason it requires the captain's rapier to make normally xenobio...