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Modifies the rod of asclepius healing to be more consistent

Open Moltijoe opened this issue 2 months ago • 0 comments

Changed the numerous adjust[DAMAGE]loss procs to instead use healOrderedDamage That way it just uses one "amount of healing" rather than several

i adjusted the base number to be slightly stronger to account for the reduction of overall healing self heal 1.5 -> 2 aoe heal 3.5 -> 5

also removed it's ability to heal cyborgs it can't and shouldn't be able to heal robotic limbs, so it makes little sense for it to also heal cyborgs

Why is this good for the game?

I dislike heals that are stronger when used against people with multiple damage types at once it's not easy to convey to players, and it can create a weird situation where the heal is both too strong and too weak at the same time

Testing

gotta

:cl:
tweak: Modifies the rod of asclepius healing to be more consistent tweak: rod of asclepius no longer heals silicons /:cl:

Moltijoe avatar Apr 29 '24 21:04 Moltijoe