Moddingear
Moddingear
I have the same issue, and it doesn't seem to be a camera issue : using `gst-launch-1.0 nvarguscamerasrc ! nvegltransform ! nveglglessink` works, but using the `nvvidconv ! videoconvert` pipeline...
I believe that an overridable function called onto the provider is better than a delegate, because it has a lower overhead and it's simpler to set up. If the user...
This may be a limitation of either HTML or the engine, and I can't do anything without a proper log :/ Sorry !
Can you check if it's the same issue as with #209 ? Add the platform to the .uplugin file
Can you make a PR for it ?
looks like Koderz, didn't read my comment... The problem lies higher up, not here. You have two UVs, but the slicing code only seems to use one.
I have the same crash when closing the editor in RuntimeMeshSandbox, that might have something to do with cleanup of informations when deleting actors.
I have the same issue, using the current latest version as I'm writing this. - Using C++ - VTK 9.2.0_rc2 - OpenCV 4.6.x - OpenCV_contrib 4.6.x Errors in terminal (copied...
Doing some detective work, I found that SpinOnce works with the following setup : - OpenCV 4.5.5 - OpenCV_contrib 4.5.5 - VTK 9.1.0
> > I have the same issue, and it doesn't seem to be a camera issue : using `gst-launch-1.0 nvarguscamerasrc ! nvegltransform ! nveglglessink` works, but using the `nvvidconv !...