Mitko88

Results 6 comments of Mitko88

OpenVDBForUnity project is abandoned. It is not possible to use it. I guess the way to go is to compile the OpenVDB library as a dll. It would be nice...

Hola @daavoo ! :) I've not worked with sparse and dense arrays. Probably, the computational time would be better using them. Regarding the suggestions: - 1 I agree with you...

Thank you for the suggestion to try to covert first meshes into points. The only problem is that the point sampler is random and there are always some gaps when...

I've managed to transfer some of my meshes to valid closed triangle polyhdron3 by using StitchBorders function. However, there were some meshes for which StitchBorders function kills Unity.

I spent some time on this topic. I had a large 3D model of a building imported into Unity, and 15% of all objects could not be transferred to polyhedrons....

@kannebankai, can you share what you modified?