Mitko88

Results 6 issues of Mitko88

Thank you for sharing the code. I'm still trying to understand some parts. What I noticed is that you draw the quads between chunks. I think you don't need them.

Are you planning to add triangles (i.e., mesh) voxelization coming from obj files?

Feature Request

I know it is not exactly related to this project, but it would be great to provide support for OpenVDB on CPU/GPU. There are many great functionalities related to voxels,...

I noticed that in PostgreSQL using sfcgal extension you can create Polyhedrons using polygons with holes as surfaces. Is it possible to support this in this project?

It seems the conversion to Polyhedron3 is not working. I cannot get a valid closed triangle mesh for any Unity mesh. You can try with a cube.