Max

Results 7 issues of Max

I added const qualifiers to all applicable function parameters. This helps in cases where the input buffer is only available through const qualified pointers. I also added extern C to...

Just an idea: SIngle bounce caustics are simple. Simply sample a smooth surface and a light source and trace that path. This cannot be combined into the current pipeline. However,...

Visual
GPU

One issue is that the current UI is rendered on the CPU which is quite slow. The reason behind that is that the framebuffer has to reside on the CPU...

Performance
GPU
Realtime

Once #69 is done, it would be nice to implement a frametime graph. A design that I liked quite a lot was the one used in the LegitEngine ![Example Design](https://user-images.githubusercontent.com/1657728/76221721-5f26c880-627e-11ea-8f2d-def8a1e0c90d.png)...

Feature
Visual
Realtime

Did anyone ever do some research on how to simulate this for use in a renderer? Could be quite pretty. Oh yeah and steamed hams.

Feature
Visual

The UI height should be resizable. Further, when moving to the left or right border, the UI should extend to full height like in most OS.

Realtime

Handle input polling in a separate thread. Communication to the main thread should be done through double buffering and mutexes. Currently Im thinking about an interface like this: ``` C...

Feature
CPU
Realtime