Luminary
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Frametime Graph
Once #69 is done, it would be nice to implement a frametime graph. A design that I liked quite a lot was the one used in the LegitEngine 
There should ideally be two modes, one mode shows a rough division, i.e., a division into
Trace
Shade
UI
and a more fine division that shows the execution time of each kernel
...
Preprocess [Bounce 1]
Trace [Bounce 1]
...
GeometryHit [Bounce 1]
...
Trace [Bounce 2]
...