Meine Zeinstra

Results 9 issues of Meine Zeinstra

**The feature** WispRenderer supports emissive textures and emission weight. However, as for every other material texture attribute, there's also a constant variant. The feature request would be to have support...

enhancement

**Describe the bug** Wisp crashes when running Wisp on a machine that doesn't support DXR (so only supports the Fallback Layer) and switching framegraph to any framegraph that is using...

bug

**Describe the bug** When you delete a mesh while a ray tracing task can be found in the active framegraph. The application crashes **To Reproduce** 2. Run the project 3....

bug

Properly make use of the frame index in the renderer to avoid lagging behind 3 frames. As of right now, it seems like the Wisp viewport is one frame behind...

bug
being worked on

Ghost models appear again. **To Reproduce** 1. Intersect two or more meshes 2. Delete the new intersected mesh **Expected behavior** Don't have models anymore **System (please complete the following information):**...

The animation feature in Maya is used very often. This is not supported. **Describe the solution you'd like** Support animations for full Maya accessibility within WispForMaya. **Additional context** [Video](https://i.gyazo.com/4b269d57f8cb8ced6a346c75b31cc31e.mp4) [Maya...

low priority
feature request

In Maya, there are objects called NURBS. These are not supported. **Describe the solution you'd like** Support NURBS for full Maya accessibility within WispForMaya. **Additional context** ![NURBS Cylinder](https://user-images.githubusercontent.com/18393968/58784741-6977b000-85e4-11e9-8f63-5b7348050f43.png) *NURBS Cylinder:...

low priority
feature request

**Description** The material parser works fine but needs to be re-worked a lot. During development, I came across some new features from the Maya API that might make the system...

enhancement
code change
feature request

The Maya plug-in currently loads textures twice by requesting Wisp to load them. To reduce memory usage, eliminate loading the texture by ourselves and just use the existing Maya texture...

enhancement