Meine Zeinstra
Meine Zeinstra
**The feature** WispRenderer supports emissive textures and emission weight. However, as for every other material texture attribute, there's also a constant variant. The feature request would be to have support...
**Describe the bug** Wisp crashes when running Wisp on a machine that doesn't support DXR (so only supports the Fallback Layer) and switching framegraph to any framegraph that is using...
**Describe the bug** When you delete a mesh while a ray tracing task can be found in the active framegraph. The application crashes **To Reproduce** 2. Run the project 3....
Properly make use of the frame index in the renderer to avoid lagging behind 3 frames. As of right now, it seems like the Wisp viewport is one frame behind...
Ghost models appear again. **To Reproduce** 1. Intersect two or more meshes 2. Delete the new intersected mesh **Expected behavior** Don't have models anymore **System (please complete the following information):**...
The animation feature in Maya is used very often. This is not supported. **Describe the solution you'd like** Support animations for full Maya accessibility within WispForMaya. **Additional context** [Video](https://i.gyazo.com/4b269d57f8cb8ced6a346c75b31cc31e.mp4) [Maya...
In Maya, there are objects called NURBS. These are not supported. **Describe the solution you'd like** Support NURBS for full Maya accessibility within WispForMaya. **Additional context**  *NURBS Cylinder:...
**Description** The material parser works fine but needs to be re-worked a lot. During development, I came across some new features from the Maya API that might make the system...
The Maya plug-in currently loads textures twice by requesting Wisp to load them. To reduce memory usage, eliminate loading the texture by ourselves and just use the existing Maya texture...