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Parse texture memory from Maya

Open MeineZ opened this issue 5 years ago • 0 comments

The Maya plug-in currently loads textures twice by requesting Wisp to load them.

To reduce memory usage, eliminate loading the texture by ourselves and just use the existing Maya texture data directly. This is essentially just a matter of dumping the texture data into a Wisp buffer.

MeineZ avatar May 31 '19 09:05 MeineZ