Mefiresu

Results 8 comments of Mefiresu

Interesting workaround! Though I'm not quite sure if the o3DS has enough RAM left to fit some of the bigger files entirely in memory? Also do you mind if I...

> After playing a bit more, maybe I should cap the buffer at 512KB or so, or exclude ogg/ogv files. Theres a small 400ms freeze when the audio track changes....

Sure, but shouldn't this be the default for the Switch port ?

I've been trying to replicate this issue on more easily debuggable platforms (I currently only get it to happen on my Wii port). My guess is that something is broken...

A complete rebuild is probably needed for debugging (especially if you built the initial version as a release build). > Maybe because mods weren't loading and it relates to the...

I would need the complete stacktrace on the lower left side to better understand where the crash occurs. What's on the screenshot is purely related to the Android SIGSEGV handler...

Could you please also tell us your current AMD driver version?