RSDKv5-Decompilation
RSDKv5-Decompilation copied to clipboard
Game game launches in small rectangle.
On RSDKv5-gl3_64.exe
What's your GPU and its OpenGL version?
What's your GPU and its OpenGL version?
Integrated AMD Radeon Vega 8. OpenGL version is 4.6
What result does the latest commit produce?
Now it's just a white rectangle. No game, no music.
That means that game logic didn't link which is due to your setup, but clearly small screen wasn't fixed by this commit unfortunately.. This is the first case of this bug I've seen on Window, which makes it very valuable to debug. @Mefiresu has stated that it's likely an AMD GL driver issue, but please hold off on updating it if at all possible. I'll try other fixes in a bit and will get back to you periodically to see if Android can be fixed as well.
Could you please also tell us your current AMD driver version?
Actually, let's try this too:
Download RenderDoc from https://renderdoc.org/.
Go to the Launch Application tab (might need to be opened from Window) and set it to launch the RSDKv5-gl3
executable.
Queue 5 captures from the first frame as so:
Save them, upload them and send them here.
AMD GPU driver version is 30.0.13023.4001.
These captures show pre-ba8c62b behavior. Pull/rebuild and capture again.
Is this producing the same output for the white rectangle/small screen? Also, can you take a capture when something would be displayed as well (i.e. the Sega sound or just the white screen if logic isn't linking?) It just hit me that the first few frames won't draw anything to the texture. Additionally, can you try with the shaders set up? I've just noticed from analyzing that it's using the backup shader, which should still work, but I want to know if the proper shaders produce different results.
Addframes.zip The screen is still small. White rectangle was my fault, by the way. I used v5, and not v5U.
RSDKv5U-OGL.zip Tried to rebuild again. Same result.
Shaders mod still doesn't appear to be on (missing pixelSize
, viewSize
, and textureSize
uniforms.) Make sure you have a mod with the data structure of Data/Shaders/OGL/None.vs
.
For now, what resolution are you running v5 on? Is it fullscreen or windowed?
Fullscreen 1366x768 resolution. Tried to set shaders up again. Now as you said. triedagain.zip
Do you have a custom maxPixWidth
set in your Settings.ini? This is stating your pixWidth is 428, when by default it gets restricted to 424.
wait hold on i think i figured it out
Does this commit fix it all? (also, you have outdated shaders; the vertex shader isn't bound. If your shaders aren't outdated (Search for SUPPORTS_DERIVATIVES
in None.vs
,) send your log.txt here)
Yes. It's all fine now. Thank you. I don't know about shaders, though.