RSDKv5-Decompilation
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[Switch] Incorrect button layout
Face button (confirm/back) are flipped compared to original release. Also, X and Y positions on the HUD are inverted.
Original:
Decomp:
For A and B you can toggle the confirm/back button flip in settings.ini
Sure, but shouldn't this be the default for the Switch port ?
The confirm/back button flip option also doesn't work in newer commits: it was disabled a while ago and replaced with Game:faceButtonFlip
, which flips both A/B and X/Y, which means that this can't be 'fixed' without getting the X and Y buttons backwards. In my Wii U port, I fixed this in the SDL2 controller code by setting the engine.confirmFlip
option when a Switch/Wii U controller is detected.
A and B are still swapped, but the X and Y positions on the HUD have been corrected in this commit.
For A and B you can toggle the confirm/back button flip in settings.ini
On the Mac port I don't have this option in my Settings.ini. I had to set it to true
in UserCore.cpp before compiling.
EDIT: Now the option has been added to the file. I'm not sure when that happens.