Matthias84
Matthias84
I understand that it is hard to design rulesets that create a realistic road body. I think Streets-gl looks already nice with lane support. But yes OSM also features curbs...
There are tunnel=building_passage ways, which cross buildings and result in a tunnel to be used by motorcars or pedestrians. Any chance to use them to alter the existing buildings?
**Describe the bug** Sport fields are rendered on top of the DEM. Sometimes the terrain has bumps, which result in distored field renderings. **Expected behavior** Most sport fields (e.g. ball...
Hi, the parking areas can be very large within a city. It would be cool, if we could see a plausible representation of parking lots, instead of only the grey...
Public transport consists of stops, but also the platforms of stops. This are usually with concrete and maybe with dedicated lines to keep space between passangers and incoming transport vehicles....
The cities have usually restaurants, bars, ... that have dedicated areas to sit outside and relax esp. on summertime. Maybe we can create this bistro like scenes by just analysind...
Hi, I :heart: the popup info feature and enjoy the hightlighted wireframe. Unfortunatly you often hit the building parts, which don't contain any general infos about the building object itself...
Hi, I really love the way how F4 Map renders wetlands as a mix of water and land. This indicates esp. that this area isn't easy to pass and give...
**Describe the bug** Waterways are rendered with interruption. **Expected behavior** A waterway should be rendered with no interruption and in a plausible way (water doesn't flow upstream along a hill...
Hi, I would ask if its possible to add nice specific defaults for buildings that only have a building type, but nothing set for roof and levels or material? I...