Matthias84
Matthias84
I see your point and yes an external solution would be fine :-)
I pinged the folks at 3dcitydb / citygml4j if they like to help you on adding that feature: https://github.com/3dcitydb/importer-exporter/issues/81
They are ready to help to add export using https://github.com/citygml4j/citygml4j Can anybody support form the O2W side?
There can be a simple workaround: Place highways, that go trough other landfill areas 0.05m above the terrain. Even if this isn't a brilliant solution, it can easily solve the...
I will try to find it out with a straped down version next week. BTW I wrote some instructions on generating levels: http://wiki.openstreetmap.org/wiki/Supertuxkart
Suprisingly for me the console log is always about ~85kb, maybe this is a helpful?
What might be interesting is, that if you enable texture support, the reload crashes every time, while without textures, it just crashes from time to time.
Sounds great :) Please keep in mind, that this doesn't has to be that feature rich, as IMHO most designers are able to design animation paths using e.g. Blender3D. But...
Should we outsource a general method, that tries to get this values out of the tags?
Oh maybe I didn't find the right word. I'm talking about the current canvas, that is displayed, when you fire up O2W and that already contains the hint on loading...