MathemanFlo
MathemanFlo
It would be great if the Browser would have certain features: 1. ~~Image Preview in Browser: I think it is rather important for a Browser to have a preview for...
**ArmorPaint version:** ArmorPaint.org - v0.8 (2021-06-15) - 238ac27 1. Create two or more layers 2. Change the bit depth and/or resolution of any layer 3. It is changed for all...
I implemented a short proof of concept for https://github.com/armory3d/armorpaint/issues/1289 The main idea is to reduce the need to use nodes. While nodes are a very flexible tool to create materials...
**ArmorPaint version:** ArmorPaint.org - v0.9 (2022-04-01) - 9ecb690 Windows - Direct3D11 **Issue description:** Copy for nodes does not always work. **Steps to reproduce:** 1. Open the default material 2. right...
**ArmorPaint version:** ArmorPaint.org - v0.9 (2021-10-05) - bd87056 Windows - Direct3D11 **Issue description:** ArmorPaint freezes while importing fonts like Wingdings oder Webdings. It also happens if I import the whole...
Implements https://github.com/armory3d/armorpaint/issues/1347#issuecomment-1082798154 Namely: Hold alt and click on a channel in material or layer context menu in order to exclusively enable this channel.
The node system is really great for creating powerful materials in any imaginable way. While texturing having to access the node editor all the time feels a bit complicated for...
Bigger node graphs get convoluted very quickly. In order to get an overview and orientation a minimap might be nice. I imagine it to be optional and it could be...
It would be super cool to have a preview for the different channels of a material. It could be similar to the 2d-layer view where different channels can be viewed....
This PR fixes #1011 similarly to 238ac27f6a5e3fabd46be9e78008cd3ca412fdb5