MathemanFlo
MathemanFlo
If a layer or group has multiple masks there is no intuitive way to see how the resulting mask would look like. Maybe the layers dropdown could do that if...
**ArmorPaint version:** ArmorPaint.org - v0.9 (2022-03-01) - a044960 Windows - Direct3D11 **Issue description:** **Steps to reproduce:** 1. Build a material like this one  2. Paint a few colorful lines...
It would be great if the layer stack had an option to change the previewed channel. I.e. instead of showing the base channels  it would be great to have...
**ArmorPaint version:** ArmorPaint.org - v0.8 (2021-01-30) - 77d0ef2 **OS/device including version:** Win64 **Issue description:** The undo-redo mechanism does not work with layer groups as expected **Steps to reproduce:** First problem:...
It would be great if ArmorPaint had different extensions for brushes, materials, swatch-paletts (and particles). It would not only allow to distinguish between the different types of assets but also...
After #1299 I'd like to implement more improvements for the layer stack. 1. Arrow up and down to select the layer above/below. Maybe Enter to uncollapse a collapsed layer/group. 2....
**ArmorPaint version:** ArmorPaint.org - v0.8 (2021-06-15) - e72478b **OS/device including version:** Win10 x64 Resize the right side bar and notice that the rightmost material or brush icon flickers.  Funnily...
**ArmorPaint version:** ArmorPaint.org - v0.8 (2021-09-03) - fc2156f Windows - Direct3D11 **Issue description:** Start from the following setting  1. Click on the swatches' Hex color tab and right click...
The current height painting worflow does not work well for "digging holes" or stamping details. The user has to paint a height of 0.5 on the base layer to be...
It would be great if ArmorPaint had an option to set a base path for a library that contains materials, brushes, textures, swatches, ... The option could be made in...