Marcel
Marcel
There is just something that doesn't fit: If we have two `IE_STATE_ID==STATE_DEAD` creatures being loaded, 0-or-less HP, no effects, and one is dead on the floor and the other is...
Actually it's 0. I looked at NI and checked the "General" value that says _DEAD_ in probably everything I've checked. But looking at the raw bytes, they are all null....
So `STATE_DEAD` isn't reached for some cases? in contrast to `GEN_DEAD`, looking at `Actor::Die`. The latter one has only one hack use. Unfortunately I can't test these savegames in the...
Sorn is shown as -27/60 here (NI).
Have we ever considered libavcodec/libavformat? In another project, I had to go for this due to some unforeseen exotic encoding in some audio. Mild benefits to the current approach: *...
@draghan if you are around.
Sure, try this one (original BG1). You may need to reload a bunch of times, but if it happens it's mostly a matter of a few seconds, so I suspect...
Also seeing this on the EE only.
EE exclusive problem.
Looks somewhat difficult to model this for an iso perspective without incurring other oddities. Simply taking the distance without having any obstacle to take into account (as in the example)...