Marcel

Results 172 comments of Marcel

No general objection. We should only find some way to make SDL2 and subviews code work without the special OpenGL stuff of #441, even at the cost of some visual...

No, I just think of opt-out'ing the shader code at runtime if the alternative is not being able to play at all, at the cost of living with things like...

But this depends on a macro definition atm. With building a release distribution, we'd likely set `USE_OPENGL` for the best user experience -- or remove it and make it implicit....

I volunteer to look at this when I find time the next days.

I'd say we default into building with OpenGL. Not sure if it's even worth looking at disabling our extensions, or switching to other SDL backends (D3D) on config requests. Last...

Anyway, I can also leave this decision out of this, since I guess at some time in the future, we will maybe look at SDL2 side-by-side to SDL3 code, and...

Then let's just simply get rid of SDL1.2 code/cmake first? We'll have a look at the other issues in following steps. Should be both orthogonal to this, and maybe easier...

SDL1.2? I haven't touched that in years, so I don't know. Well, then this task can wait until then.

I'm more surprised it still works.

Another ongoing list of things more or less specific to IWD2 that I encountered during gameplay without knowing how to reproduce or better describe or that need deeper attention at...