Marcel

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Ok, will reevaluate once done. I hopefully have enough savegame milestones for this.

My first full playthrough in GemRB done. For most of the time it was smooth enough that I wasn't thinking much about _not_ playing the original IWD2 here. In contrast,...

> I've opened new issues for what's not handled yet. Currently the only remaining actionable thing are the 3 animation problems. Thanks, didn't managed to return to reproducing these things...

I had a resurrection issue myself some minutes ago, using a cleric spell, but not sure if related: portrait didn't work. Location on map does, despite the cursor being gray.

`std::filesystem::path` around VFS, should maybe make us drop a lot of code there.

Also SpellFocus (398) gets attached to NPCs and persists in the save game.

~~Hm, creating a new IWD2 game in GemRB makes the original game freeze on loading. And by freezing I mean I haven't seen a modern Windows fail so hard in...

> PST new game save doesn't load. Yeah, this one damn variable leaks into the savegame again.

~~Reproducibly making original BG2 hang: https://github.com/gemrb/gemrb/issues/2125~~ fixed

One more broken case to test when fixing this, probably related: AR1001, the pillar.