Marcel
Marcel
Not even sure if it's related to the range since engaging carefully in use of bows etc looks good, more like we fail to regularly check whether some actor has...
Sometimes I thought it was a ranged version of this bug #2142
Unfortunately no improvement. Yet there is a good example to test this, AR3100 in IWD2. To the east, there are two archer orcs that are shooting from the runway but...
Oh, well ... interesting, thanks.
We can again consider this type-based approach, i. e. overriding this check for the respective SB type only. Although there were concerns, I guess this is safer for limiting the...
Text size to speech length ratio is something difficult. There are some verbosely written languages such as Polish, or very dense texts, in terms of unicode points, for something like...
We have this config option already, as required for the enhanced editions. You can set `GameLanguagePath` into some folder of the original game and we load the TLK from there...
Hm, maybe. I looked for the variable and found this https://github.com/gemrb/gemrb/blob/a6931a46cdedeef171888c733f5844e7dffc4c64/gemrb/core/Game.cpp#L1945-L1951 I guess that's the variable in question?
The native config sets this variable, and according to the description, it's just a matter of time then. Don't know about the other games right now, but according to your...
I see that BG2 really has a different description that makes this kind of implementation reasonable. We should check what BG2 really did for this case.