ManlyMarco
ManlyMarco
Using forward slashes in Object names is basically undefined behaviour and a lot of things will break because of it, including parts of Unity itself. It would be very difficult...
The delay is by design https://github.com/bbepis/XUnity.AutoTranslator?tab=readme-ov-file#spam-prevention
The delay has to be changed by the endpoint, I guess a setting for it can be added to CustomTranslate. It would just be a copy of what this endpoint...
Try this build, new settings are off by default [CustomTranslate_testr.zip](https://github.com/user-attachments/files/18151487/CustomTranslate_testr.zip) What stopped you from compiling? You only need VisualStudio2022+ with .net development workflow + .net 3.5 and 4.x SDKs installed.
> Thank you so much for your help. I think replacing this DLL file should solve the issue, right? If so, will that eliminate the 1-second delay? You need to...
@Leowolf93 Did you try my build? I'm waiting on a confirmation before commiting it.
Restart your PC.